#include "deGlobalTypes.h"Include dependency graph for deAnimationControlller.h:

Go to the source code of this file.
Compounds | |
| struct | deAnimation |
| struct | deAnimationSet |
| A set of bone animations. More... | |
| struct | DAMFileHeader |
| Destiny Animation Module File Header. More... | |
| struct | deRotationKey |
| A rotation key frame for skeletal animation. More... | |
| struct | deVertexKey |
| A vertex key frame for skeletal animation used for scaling and positioning. More... | |
Typedefs | |
| typedef DAMFileHeader | DAMFileHeader |
| Destiny Animation Module File Header. | |
| typedef deRotationKey | deRotationKey |
| A rotation key frame for skeletal animation. | |
| typedef deVertexKey | deVertexKey |
| A vertex key frame for skeletal animation used for scaling and positioning. | |
| typedef deAnimation | deAnimation |
| typedef deAnimationSet | deAnimationSet |
| A set of bone animations. | |
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Destiny Animation Module File Header.
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The animation information for an actor NOTE: This struct represents one entire animation sequence for one bone |
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A set of bone animations.
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A rotation key frame for skeletal animation.
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A vertex key frame for skeletal animation used for scaling and positioning.
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1.3-rc3