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deAnimationControlller.h File Reference

#include "deGlobalTypes.h"

Include dependency graph for deAnimationControlller.h:

Include dependency graph

Go to the source code of this file.

Compounds

struct  deAnimation
struct  deAnimationSet
 A set of bone animations. More...

struct  DAMFileHeader
 Destiny Animation Module File Header. More...

struct  deRotationKey
 A rotation key frame for skeletal animation. More...

struct  deVertexKey
 A vertex key frame for skeletal animation used for scaling and positioning. More...


Typedefs

typedef DAMFileHeader DAMFileHeader
 Destiny Animation Module File Header.

typedef deRotationKey deRotationKey
 A rotation key frame for skeletal animation.

typedef deVertexKey deVertexKey
 A vertex key frame for skeletal animation used for scaling and positioning.

typedef deAnimation deAnimation
typedef deAnimationSet deAnimationSet
 A set of bone animations.


Typedef Documentation

typedef struct deActorAnimation typedef struct DAMFileHeader DAMFileHeader
 

Destiny Animation Module File Header.

typedef struct deAnimation deAnimation
 

The animation information for an actor NOTE: This struct represents one entire animation sequence for one bone

typedef struct deAnimationSet deAnimationSet
 

A set of bone animations.

typedef struct deRotationKey deRotationKey
 

A rotation key frame for skeletal animation.

typedef struct deVertexKey deVertexKey
 

A vertex key frame for skeletal animation used for scaling and positioning.


Generated on Mon Sep 12 20:00:01 2005 for Destiny3D by doxygen1.3-rc3